![]() Uses Large Bore Rounds which do more damage than standard Revolver Rounds, as well as doing a great deal of structural damage. They do however require at least a single lethal round be loaded in order for it to do anything.Īdded the Security Pistol. The Droplet Artifact now stops working when placed in a powered Artifact Container.Īll ballistic firearms now allow you to shoot yourself with them. Moved all instruments to a single spritesheet. Doots when you press "USE" and works like any other instrument when aimed and fired. (Apparently I didn't save the spritesheet after moving them around, but the XML changes were made. To cut down on some files delete BTEPlus from Mods entirely before installing this version.įixed the sprite issues with the Healing Charge, Nuclear Charge, Diving Machete, and Scrap Machete. (Most notably the Plasma Cutter couldn't damage Small Doors.) These can be crafted by combining the Uniform and a Ballistic Vest A in the Sewing Kit with a Weapons skill of at least 40.įixed a bunch of tool-like weapons and items not working on certain doors. Original code by me, code fixed and improved by the almighty Chiko.Īdded a bunch of new signs and logo decoratives.Īdded Ballistic Captain's Uniform (A and B) that feature a Ballistic Vest for increased defence while still visible being the Captain. Made the Flashlight and Lantern toggleable. All of these but the Chess Table will slowly deteriorate in fire.Īdjusted the sprites of all Balaclava heads (except for the Max Payne one.) Nerfed the Coalition Ration Packet, part of its buffs only work when out of critical condition (like most food) but it still gives a decent amount of health while alive, also minorly reducing bleeding.Īdded a Chess Table (static), Chess Board (physics), and all Chess Pieces for both Black and White. Included a ton more BTEPifications of standard BTE ships. Medical has been expanded to overwrite the original brig and is connected to the new one. The cargo room has been converted into a large prison, featuring two floors, a vending machine, a kitchen with alcohol and cooking supplies, and its own power supply. ![]() It features a rear-mounted Sniper Railgun attached to a Single Loader, double-capacity Supercapacitors, a Security Quarters, and an expanded holding cell.Īdded a Prison Transport variant of the BTEP Njord. Greatly improved the sprite for the Crewmember Jumpsuit.Īdded a Tool Rack, thinner than the Weapon Rack and can hold only tools (Plasma Torcher counts).įixed Shotgun Flechette Rounds being unable to be stored in Shotgun Ammo Boxes.įixed the collision box of the Pulse SMG Battery being too large.Īdded a new item that's only obviously ever meant to be used by Traitors.Īdded thinWallX and thinWallY, both half the thickness of standard walls as well as having half the health.Īdded a Security Retrofit of the BTEP Nehalennia II RF. ![]() Pick them up off the ground and you'll see the Channel box at the top. You can now change the channel on standard handheld Radios. It also features custom crosshairs.Īdded a Sniper Railgun Spear, meant specifically for use in a single loader with the sniper railgun, it features increased bleeding damage and much improved travel distance.Īll firearms can now be placed onto the Weapon Rack.Īdded a Healing Charge that, when activated, will release a healing aura that slowly recovers the health and slightly reduces stun of creatures within its area of effect, lasting for 30 seconds.įixed the icon for the Ragged Capt's Cap B being the icon for Ragged Capt's Cap A.įixed the weird limb sprite placement on the Reinforced Divesuit. Updated to be fully compatible with BTE 7.5!Īdded a Sniper Railgun, with much increased viewing distance and slightly higher power consumption when fired.
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